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Wolfenstein: Youngblood // Bruder 3 Data Core/Archives Room

I worked on the final area of the Bruder 3 map: the archives. This area went through a number of iterations, the original base modules were created by Ayi Sanchez, which we subsequently iterated upon and re-purposed based on our revised version of the space.
My responsibilities included environment art, modularization, dressing and asset & material creation. Specifically, I worked on the high level layout of the space, datacore computer, servers, floor modules and materials, and refining the wall modules. The dressing and layout iteration was a group effort.
As always the finished product was a team effort, so a big thank you to the Machinegames art department. Specific shoutouts to the following artists who I worked alongside:

https://www.artstation.com/sophiewood
https://www.artstation.com/positivity
https://www.artstation.com/nebularium
Lighting by Par Tingstrom

Also a big thanks to our Lead env artist, Myles Lambert, the concept team and Art Director Axel for their support.

Ceiling ball and cooling units by Aivis Ozols. Pillars by Sophie Wood

Ceiling ball and cooling units by Aivis Ozols. Pillars by Sophie Wood

Pillars by Sophie Wood, cooling units by Aivis Ozols

Pillars by Sophie Wood, cooling units by Aivis Ozols

Ceiling ball and cooling units by Aivis Ozols, Pillars by Sophie Wood

Ceiling ball and cooling units by Aivis Ozols, Pillars by Sophie Wood

Pillars by Sophie Wood

Pillars by Sophie Wood

Wall shelving units by Vytautas Katarzis. Ceiling Arms by Aivis Ozols

Wall shelving units by Vytautas Katarzis. Ceiling Arms by Aivis Ozols

Wall shelving units by Vytautas Katarzis. Ceiling Arms and 'Digitization machine' by Aivis Ozols

Wall shelving units by Vytautas Katarzis. Ceiling Arms and 'Digitization machine' by Aivis Ozols

Entrance security desk by Sophie Wood

Entrance security desk by Sophie Wood