I worked on the final area of the Bruder 3 map: the archives. This area went through a number of iterations, the original base modules were created by Ayi Sanchez, which we subsequently iterated upon and re-purposed based on our revised version of the space.
My responsibilities included environment art, modularization, dressing and asset & material creation. Specifically, I worked on the high level layout of the space, datacore computer, servers, floor modules and materials, and refining the wall modules. The dressing and layout iteration was a group effort.
As always the finished product was a team effort, so a big thank you to the Machinegames art department. Specific shoutouts to the following artists who I worked alongside:
https://www.artstation.com/sophiewood
https://www.artstation.com/positivity
https://www.artstation.com/nebularium
Lighting by Par Tingstrom
Also a big thanks to our Lead env artist, Myles Lambert, the concept team and Art Director Axel for their support.