I worked on the exterior sections of the Bruder 2 map, which included the Zeppelin Docks and Landing Pads sections of the level. Specifically the interiors & exteriors of the Zeppelin docks and the exteriors of the landing pads. I also implemented the vista with content created by Myles Lambert and the exterior shell of the building using content by Ayi Sanchez.
My responsibilities included environment art, modularization, dressing and asset & material creation on these spaces.
As always the finished product was a team effort, so a big thank you to the Machinegames art department. Specific shoutouts to the following artists who I worked alongside:
Environment art collaboration:
https://www.artstation.com/sophiewood
https://www.artstation.com/nebularium
Asset and dressing support:
https://www.artstation.com/positivity
Lighting by Juli Haraldsdottir
FX by Eduardo Gallo
Also a big thanks to our Lead env artist, Myles Lambert, the concept team and Art Director Axel for their support.