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Wolfenstein: Youngblood // Materials

Here is a small selection of material work I created for Wolfenstein: Youngblood. This includes a mix of tiling textures, trims and custom bakes for the maps I worked on, the majority of these were done in either Substance Painter or Substance Designer.

As always big thanks to the art team at MG, our lead environment artist Myles Lambert, the fantastic concept team and our Art Director Axel for their support.

Bruder 2 roof base material and blend

Bruder 2 roof base material and blend

Bruder 2 Docking station trim sheets

Bruder 2 Docking station trim sheets

Bruder 2 Docking station trim sheets

Bruder 2 Docking station trim sheets

Bruder 3 Archives floor tiles

Bruder 3 Archives floor tiles

Bruder 3 Archives floor tiles. Left: Unsanitized, right: Sanitized

Bruder 3 Archives floor tiles. Left: Unsanitized, right: Sanitized

Paris Catacombs stone wall variations

Paris Catacombs stone wall variations

Paris Catacombs stone wall Blends

Paris Catacombs stone wall Blends