I was responsible for Paris Catacombs map on Wolfenstein youngbood, which served as the games hub.
I took the map from its original designer blockout up until final production. My responsibilities included environment art, modularization, dressing and asset & material creation.
As always the finished product was a team effort, so a big thank you to the Machinegames art department. Specific shout outs to the following artists who provided support:
Environment art support:
https://www.artstation.com/imcalvin
Asset and dressing support:
https://www.artstation.com/sophiewood
https://www.artstation.com/positivity
& Jonas Larsson.
Lighting:
https://www.artstation.com/abigailcox
FX by Eduardo Gallo
Also a big thanks to our Lead environment artist, Myles Lambert, the concept team and our Art Director Axel for their support.