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Wolfenstein: Youngblood // Paris Catacombs

I was responsible for Paris Catacombs map on Wolfenstein youngbood, which served as the games hub.
I took the map from its original designer blockout up until final production. My responsibilities included environment art, modularization, dressing and asset & material creation.
As always the finished product was a team effort, so a big thank you to the Machinegames art department. Specific shout outs to the following artists who provided support:

Environment art support:
https://www.artstation.com/imcalvin

Asset and dressing support:
https://www.artstation.com/sophiewood
https://www.artstation.com/positivity
& Jonas Larsson.

Lighting:
https://www.artstation.com/abigailcox

FX by Eduardo Gallo

Also a big thanks to our Lead environment artist, Myles Lambert, the concept team and our Art Director Axel for their support.

Pillows by Daniel Johnsson and Bean bags by Vidar Rapp

Pillows by Daniel Johnsson and Bean bags by Vidar Rapp